Notes from "Red Mage class"
* Dia = Defense down!
* Don't mis-target

* Paralize & Slow always (MND related)
* INT = black magic
* MND = white magic
[From Sensei Althalus]
INT (Intelligence) adds potency to:
Black magic enfeebles (Blind, Bind, Bio, Gravity, Poison)
Elemental spells (Stone, Water, Aero, etc)
Dark magic spells (Bio, and Drain/Aspir when /BLM)
MND (Mind) adds potency to:
White magic spells (Cures, Paralyze, Slow, Silence, Stoneskin)
~
I was feeling pretty smart after class, and hungry! Nothing like note-taking to make your tummy growl.
I grabbed some cookies and hit the trail to Tahrongi Canyon! Word around town was that those little Pygmaioi carry Saruta Cotton. Just the item I need to further hone clothcraft! Armed with my new knowledge I made sure to only choose Dia OR Bio depending on what the monster was doing.
If it was hitting me pretty hard: BIO!!!
If I wasn't hitting it hard: DIA!!!
A short time later- "Level Up!" 16
While I was training I saw a group of Tarutarus running about also slaying the Canyon Rarab, Strolling Saplings and Pygmaioi. Usually I would not pay much mind other then a Hello! or casting of a Cure spell if the situation presented itself. However, these Tarutaru's must not have had very creative parents! All of them had the same name almost! The only difference was the last 4 or 5 letters. lol
I headed home with cotten, some seeds and more Earth crystals then I could carry! (Yup, woopsies, a few fell out of my bag when I was running toward East Sarutabaruta.) I'm excited to start gardening, now. =D
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